This spring, I’ve been working on an animation that will connect with my previous animation from the fall. I’m focusing on the life of our main protagonist, who is gathering mining materials, which will come into play later on down the road.
The image above is from the first scene; you may be wondering why the player has arms that defy physics? The answer is because when I create a vertical or horizontal shape, it makes it easier to animate and change the shape of the arms. The player in the white abyss above is what he’s supposed to look like with his arms abiding by the laws of physiology (and physics)!
In my first scene, the player has found a mysterious door while mining. After he enters the door, my second scene will begin. What will happen after entering through the door? Find out later when I post the completed version!